UT: Faculty and Others

Faculty

The University of Terra is run by a Headmistress who takes the job very seriously. The Headmistress answers to the 12 person council of investors that prefer to keep their identities private. The investors tend to keep their hands off which means that as long as she is effective, the headmistress is able to run the University as she sees fit. Below, you will find some sample faculty that can be used in your own semesters.


Nisha Fredrick

University President

Quirky Human Headmistress
Arrogant and Awkward
Alumni of House Architects
Child Prodigy
Keep the University Going

+4 Mechanics
+3 Alteration, Resources
+2 Provoke, Academics, Empathy
+1 Athletics, Notice, Investigate, Contacts

Better than New! Whenever you succeed with style on an overcome action to repair a piece of machinery, you can immediately give it a new situation aspect (with a free invoke) reflecting the improvements you’ve made, instead of just a boost.
Eye For Flaws. +2 to create an advantage with Mechanics when you examine an machine for physical weaknesses.
I’ve Heard Every Lie in the Book. +2 to overcome or defend against lies with Empathy.
Magical Contagion. You work best when you have a reference to work from. +2 to creating advantages with Alteration when you possess a tool or material that relates to the advantage.
War of Papers. You can take action against organizations through indirect measures. Effectively you can fight on the level of any organization smaller than a nation without the need to recruit allies or have any organization of your own. Yes, this means you can effectively “kill” a city, or even an army, given enough time.

William ibn Salur ibn Hassoud

Chair of High-energy dynamism

Elf Genius
Blunt and Unfeeling
Alumni of house Explorers
Survivor of the Angelic Invasion
Publish a book on advanced Dynamism

+4 Dynamism
+3 Academics, Investigate
+2 Willpower, Notice, Athletics,
+1 Shoot, Resources, Contacts, Provoke

Fire eater. You may use dynamism to defend against fire and fire-based magical effects.
Evasion. You have an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks.
Walking Library. Your prodigious reading has paid off in spades, and you are able to recall minute details from even the most obscure literary works. You don’t ever have to spend a fate point to declare that you have the proper tools for research using Lore, even in extreme situations (like being imprisoned and unable to access a library). This source of opposition is just off the table.

Erika Blassvelt

Head Councellor

Unnaturally empathetic olephemi
Extremely curious
Alumni of the Dreamers House
Used to practice mind magic
Bring out the best in students

+4 Restoration
+3 Empathy, Rapport
+2 Contacts, Investigate, Notice
+1 Deception, Willpower, Resources, Academics

Floramancy. +2 to Restoration when trying to overcome with plant magic.
Student Councellor. +2 to Rapport when creating an advantage to help a student somehow.
Psychologist. Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.) (Fate Core, p.109)

Sebastian Drake VanHousen

Prof. Advanced Chaotic Interventions

Charming human professor
Self-centered
Alumni of house Explorers
Pampered Nobleman
Discover the lost city of Chrysalis

+4 Rapport
+3 Antimagic, Athletics
+2 Academics, Shoot, Willpower
+1 Resources, Deception, Burglary, Investigate

The world is a weapon. +2 to create an advantage with Athletics in cluttered, tight or closed in environments.
Aura of fire protection. +2 to Antimagic when creating an advantage to protect against fire.
Another Round? +2 to Rapport when drinking with someone in a tavern. (Fate Core, p.298)


Students

Here are some sample student characters.

Luminous Harrow

Political Science Major

Perfectionist teenage human
“My mind is already made up”
Member of House Diplomats
Never had to live without
Become the next headmaster

+4 Rapport
+3 Empathy, Deception
+2 Willpower, Melee, Evocation
+1 Athletics, Academics, Resources, Contacts

Lie Whisperer. +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
Large Ham. You may use Rapport in place of Provoke to intimidate someone.
Impenetrable Bluff. You can bluff like a poker pro. Maybe you are a poker pro. +2 to create advantages or defend with Deceive when using it to trick people into believing that you are more capable or better positioned than you actually are.
Friends Everywhere. Your network of contacts extends around the world. You never suffer any increased difficulty on Contacts rolls from being in an unfamiliar area.

Astrid Ibn Salaazar

Major in Transportation technologies

Human Overachiever
Never Give Up, Never Give In.
Member of house Architects
Orphan from Oldtown
Design a better Autocarriage

+4 Investigate
+3 Provoke, Brawl
+2 Athletics, Academics, Mechanics
+1 Notice, Physique, Burglary, Empathy

Tireless. +2 to Physique when rolling to overcome or defend against exhaustion or sleep deprivation.
Hit the Books. +2 to overcome or create advantage with Investigate when you seek or consult textual sources.
Scavenger. There is an art to making things quickly out of cannibalized parts. You find it easy, because the people who made the thing you took apart did most of the work. +2 to create advantages with Crafts whenever you disassemble machinery for later re-use.

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