Two ways to destabilize an evil empire

Many times, our plucky heroes and heroines are going up against the mighty, evil empire. The empire will have been a “boot stamping on the face of humanity” for quite a while with no real opposition. For whatever reason, your heroes are the ones who dare to stand up for truth, decency and all...

The 5 minute setting design

You wanted to start a fresh new setting and have been excited about it for quite some time. The only problem is that you don’t know where to start. You can’t seem to figure out what you want to happen and why. Maybe you don’t even know where any of this action is going...

How to punish a character and make the player love it

Many times, as a GM we tend to feel that we are there to simply keep score. We sit back and respond to the players and everything becomes reactive to them. The world literally revolves around them. Now, I’m not saying that we should abandon the concept of entertaining our players. Instead, I advocate...

5 things I did instead of writing this article last thursday

One week ago, I was assigned a task to write an article about anything game related, or writing. My article idea was going to be brilliant. “10 ways to find inspiration,” was originally going to be my first article. I had tons of ideas too. Inspiration in movies, books, shows, anime shows, pictures, and...

The Zen of emergent narrative: how to let go

Creating a game is hectic. There are assets and people and all manner of other complicated factors to manage all while you’re working against the clock to try and make your vision a reality. In a traditional narrative, the designer knows what is going to happen, where and when. The events are planned meticulously...